Mar 26, 2011 PC GamingNick VogtComments (1)
Please note that this post is over a year old and may contain outdated information.
This is a followup to my post about the Crysis 2 demo fix. 'Fixing' some in-game settings can make or break your experience with this game. I recommend looking over these fixes and applying those that you desire before even starting the campaign.
Note that increasing the FOV too much can cause minor graphical anomalies in the game, such as seeing the missing sides of your arms during some in-game scripted motions, or being able to see through surfaces when up against them and looking at the right angle. I have found that these minor glitches are a small price to pay for the higher FOV.
Just like Crysis 1, Crysis 2 supports an autoexec.cfg file. This file, which doesn't exist by default, should be created in your Crysis 2 root folder. Any commands in this file will be automatically executed when the game starts. Here is an example autoexec.cfg file that makes some popular modifications:
g_skipIntro=1
This stops most of the start-up movies from playing, including the Cryengine 3 and Nvidia movies.
cl_fov, pl_movement.power_sprint_targetFov
These should match each other, and are your field of view settings. You may want to try 80 or 85 and see what you like best. The default is 60 I believe, and feels too confined.
i_mouse_accel=0, i_mouse_smooth=0
These affect your aiming and I prefer to have them both off. If you want to try it with them on, remove the two lines from the file.
cl_zoomToggle=1, cl_crouchtoggle=1
These are just preferences of mine. The default game settings are crouch toggle, hold to zoom. Changing the values to 0 would make it so you have to hold the button to remain zoomed or crouched.
r_motionblur=0
This is motion blur and I find it much easier to aim without it on.
r_UseEdgeAA=0, r_PostMSAA=0
These control anti-aliasing and edge anti-aliasing/blurring. I prefer to turn them off entirely, but if you want to keep them you can remove those lines.
If you don't want to edit the settings like this, you can download the Advanced Graphics Options tool, which generates an autoexec.cfg file for you automatically and gives you even more control over graphics options. I recommend it for those that want to make specific graphics tweaks.
Note that increasing the FOV too much can cause minor graphical anomalies in the game, such as seeing the missing sides of your arms during some in-game scripted motions, or being able to see through surfaces when up against them and looking at the right angle. I have found that these minor glitches are a small price to pay for the higher FOV.
Just like Crysis 1, Crysis 2 supports an autoexec.cfg file. This file, which doesn't exist by default, should be created in your Crysis 2 root folder. Any commands in this file will be automatically executed when the game starts. Here is an example autoexec.cfg file that makes some popular modifications:
g_skipIntro=1
cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_smooth=0
cl_zoomToggle=1
cl_crouchtoggle=1
r_motionblur=0
r_PostMSAA=0
r_UseEdgeAA=0
Download Autoexec.zipg_skipIntro=1
This stops most of the start-up movies from playing, including the Cryengine 3 and Nvidia movies.
cl_fov, pl_movement.power_sprint_targetFov
These should match each other, and are your field of view settings. You may want to try 80 or 85 and see what you like best. The default is 60 I believe, and feels too confined.
i_mouse_accel=0, i_mouse_smooth=0
These affect your aiming and I prefer to have them both off. If you want to try it with them on, remove the two lines from the file.
cl_zoomToggle=1, cl_crouchtoggle=1
These are just preferences of mine. The default game settings are crouch toggle, hold to zoom. Changing the values to 0 would make it so you have to hold the button to remain zoomed or crouched.
r_motionblur=0
This is motion blur and I find it much easier to aim without it on.
r_UseEdgeAA=0, r_PostMSAA=0
These control anti-aliasing and edge anti-aliasing/blurring. I prefer to turn them off entirely, but if you want to keep them you can remove those lines.
If you don't want to edit the settings like this, you can download the Advanced Graphics Options tool, which generates an autoexec.cfg file for you automatically and gives you even more control over graphics options. I recommend it for those that want to make specific graphics tweaks.
Crysis 2 Full Game Configurator Version 5.2 This program is to be used with the Crysis 2 it allows you to configure settings that are not in the in game menus. I have been writing this program and releasing versions throughout the demo. Versions 1 to 4 (demo versions) have in total now had around. Below are 3 videos of the config - the first being played on the laptop it was made for along side Natural Mod, and the other two of the same, unaltered config running on a modern desktop with an i7-6700 and a GTX 1080ti (one with Vanilla Crysis, and the other with Natural Mod 2.02 installed.) And below the videos, is the Autoexec.cfg itself.
Hélder [HP] Pinto – Ultra High Quality Custom Config V1.3 Final
Increase the quality of Crysis with this Ultra High Quality Autoexec.
This autoexec includes all the features and graphics improvements available on Very High (Dx10).
This autoexec includes all the features and graphics improvements available on Very High (Dx10).
This config has been tweaked to run Crysis within it’s maximum beauty, while still getting minimally smooth/playable FPS!
Minimum System recommended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
Minimum System recommended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
– Better shadows
– HDR
– Parallax Mapping
– Very high quality textures, terrain and vegetation
– Lightning improved
– High Quality particles
– Tweaked Lods for best FPS/Quality relation.
– HDR
– Parallax Mapping
– Very high quality textures, terrain and vegetation
– Lightning improved
– High Quality particles
– Tweaked Lods for best FPS/Quality relation.
Installing:
1. Paste the “CVarGroups” folder into the folder “*:Program FilesElectronic ArtsCrytekCrysisGameConfig”, and overwrite the existing one. (Backup you’re old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file “autoexec.cfg”, under the root of you’re Game folder, “*:Program FilesElectronic ArtsCrytekCrysisGame”.
1. Paste the “CVarGroups” folder into the folder “*:Program FilesElectronic ArtsCrytekCrysisGameConfig”, and overwrite the existing one. (Backup you’re old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file “autoexec.cfg”, under the root of you’re Game folder, “*:Program FilesElectronic ArtsCrytekCrysisGame”.
Change Log & Bug Fixes
Version 1.1 ~ release 23-12-2007
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.
Version 1.2 ~ release 03-01-2007
* Minor Tweaks.
* Removed useless “sys_budget_sysmem” “and sys_budget_videomem” commands.
* Added Very High Settings “CVarGroups” folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)
* Minor Tweaks.
* Removed useless “sys_budget_sysmem” “and sys_budget_videomem” commands.
* Added Very High Settings “CVarGroups” folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)
Version 1.3 RC1 ~ release 12-01-2007
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous “CVarGroups” folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
– Shadows slighly brighter, and more detailed at close ranges.
– Brighter environments when playing at night.
– Fixed bug with Night Vision Goggles when playing at night.
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous “CVarGroups” folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
– Shadows slighly brighter, and more detailed at close ranges.
– Brighter environments when playing at night.
– Fixed bug with Night Vision Goggles when playing at night.
Version 1.3 RC2 ~ release 14-01-2007
* Improved FPS
* Improved FPS
Version 1.3 RC3 ~ release 15-01-2007
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings “CVarGroups” folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings “CVarGroups” folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.
Version 1.3 ~ release 17-01-2007
* Increased vegetation render distance.
* Better and higher ocean waves.
* Fixed foliage wind activation distance too low.
* Improved water.
* Final tweaks, better FPS/Quality relation.
* Increased vegetation render distance.
* Better and higher ocean waves.
* Fixed foliage wind activation distance too low.
* Improved water.
* Final tweaks, better FPS/Quality relation.
Version 1.3.1 FINAL ~ release 10-06-2008
* Fixed a bug where in some distant areas, the shadows start to flicker
* Increased character’s distance render draw to a more realistic value
* Minor tweaks
* Fixed a bug where in some distant areas, the shadows start to flicker
* Increased character’s distance render draw to a more realistic value
* Minor tweaks
Official Discussion thread: http://crymod.com/thread.php?threadid=13790
(Please, refer to that link before mailing me for questions!)
(Please, refer to that link before mailing me for questions!)